Change log for Towers of Reus Last Update: September 2, 2010 - v1.1.0 - (9/2/2010) \\\\\\\\\\\\\\\ \\ MAIN GAME \\ \\\\\\\\\\\\\\\ ~~ BUG FIXES TO GAME ~~ Fixed issue where GFXStats not properly aligning to the right side of the screen. Fixed issue where use could move the selector and places towers in GA mode. Fixed issue where if the window was moved or resized, the Delta Time variable would become a very large number, causing moving entities to overshoot their target. This no longer happens. Fixed issue where the music was not muting when played in GA mode and hitting the mute button on the ESC menu. ~~ CHANGES TO GAME ~~ Changed the button click sound to be quieter. Changed the way GA arrives at a winning solution. GA will now scale back it's speed scale until it reaches "1" to check for a win before considering the level beat. Removed the ability of going full screen in the menu system. ~~ ADDITIONS TO GAME ~~ Added ability to go to full screen mode during game play (Full Screen reverts back to window mode in menu system) Added Mouse input to the game play area to place the selector. Added Popup Boxes when the game is either won or lost before kicking you to the Credits/Replay screen. Added this change log to the program. \\\\\\\\\\\\\\\\ \\ MAP EDITOR \\ \\\\\\\\\\\\\\\\ ~~ BUG FIXES TO GAME ~~ Fixed issue where loading a map into the editor caused the program to crash. Fixed issue where certain input boxes were not performing properly when inputting text. - v1.0.0 - (8/26/2010) Initial Release of Towers of Reus